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Battlefiled, add hits/kills option

autobot,
add hits/kills option.
kills for daily order,
hits for military task (100 hits or sth else)

harrykewell , 25.02.2013, 00:02

Choose FF in Autobot mode

Actually, enabling Autobot mode, we can only choose how many kills autobot will do.

It would be nice if we can select how many FF will be shooted by Autobot.

Cohibo, 10.03.2013, 20:50

Some Improvement in battlefield page

http://prntscr.com/uxrn7

1. In autobot section, I have some ideas with:
a. Add an auto-attack option with specific energy that will spent into the battle, i.e. if we input 200 so autobot will hit the enemy until a relative 200 energy have been spent (a relative 200 energy means i.e if we have spent 180 energy and will hit an enemy with 3 hits to kill, so autobot automatically stop so we still spent 180 energy, not 210 energy, so it must be have an option to choose if we want a relative 200 (i.e) lower or higher)
b. Add an auto-attack option that will automatically spent all potential FF we have, of course with an option to eat Energy Bar or not
c. Add a specific timer that will allow autobot to automatically hits in a specific time in that round, i.e T-60, T-90, or another specific time like 01:22:36, etc
d. Add a specific sensor that will be allow autobot to hit when the bar percentage in the player division in a battle round he/she fight less than value given and stop when bar pecentage with a value given reached. For example if we input 50 and 52 so autobot will hit if bar value less than 50 and stop if the value more than 52.
e. Add a specific sensor that will be hit if enemy bar point reach a given value and stop when our bar with a given value has reached, for example if we give value 1200 | 1800 if enemy bar has reach 1200 point, so autobot will automatically hit and stop if the our bar reach 1800

2. Add an autorefresh option in the battlefield, but we can stop the timer in the battlefield without refresh the page again.

3. Add an option to see top5 damage in both side in specific round, in specific division

that's all my idea

bondguevara, 03.03.2013, 23:35
Idea status: rejected

Comments

DJMiMi, 15.03.2013, 08:54
a. Nits needed to defeat enemy are calculated using old equation so it will not be efective.
b. Use big number for that.
c. d. e. what is the point of playing than.

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